Ece Özgüle / she, her Visual Development Artist | Game Artist | Illustrator

Hi there!
As a visual development and game artist, my main role is to produce high-quality concept art and final in-game assets with the ability to deliver consistent quality across all areas, including environments, lighting, characters, vehicles, props, VFX.

I enjoy creating game art because it allows me to express my imagination while also solving problems through creative visual thinking. I have a genuine passion for exploring and analyzing new games and market trends — not just to stay informed, but to learn from them. What excites me most is discussing game design and art details with my teammates: what works, why it works,
and how we can thoughtfully adapt those ideas into our own projects. This ongoing process of learning, sharing, and collaborating
is what makes game development truly rewarding for me.

  • Experience

    2021-present | King (Malmö, Sweden) | Worked on Candy Crush Soda Saga and Pet Rescue Saga
    I contributed to the development of Candy Crush Soda Saga and Pet Rescue Saga, actively taking part in every stage- from early ideation and visual direction to final polish and optimization.

    My focus areas included: Illustration, visual development and concept design, 3D modeling, UI art, asset implementation. I collaborated closely with cross-functional teams to ensure visual consistency and explore creative ways to enhance player engagement through art. Currently working on live-ops and have a wide experience on game-board.

    2020-2021 | Casual Monster (Istanbul, Turkiye) | Worked on casual game-unpublished
    Here, I did: Concept design, 2D character design, environment design, UI layout design, 3D environment and prop modeling, lighting, rendering, asset overpainting.

    2019-2020 | no-pact (Istanbul, Turkiye) | Worked on various hyper-casual games
    Here, I did: Concept design, character/environment/prop designs and 3D low-mid poly game assets modeling, setting and editing game scenes in Unity.

  • Education

    2012-2016 | Anadolu University (Turkiye) | Cartoon and Animation Department
    (Accepted to university as the 1st rank, graduated as the 2nd rank)
    Here, I learned: character design, background and prop design, traditional animation, editing, 3D modeling, lighting and animation, cinematic techniques, storyboarding and storytelling.

    2012-2008 | Işılay Saygın Fine Arts School (Turkiye) | Painting Department
    (Accepted to the department as the 4th rank)
    Here, I learned: color theory, perspective, academic drawing, anatomy, art history, sculpture, traditional painting and printmaking techniques.

  • Soft Skills

    -
    Providing actionable constructive feedback
    -
    Skilled in planning and task estimation
    -
    Effective collaboration across disciplines
    -Adaptable and quick learner
    -Strong problem solving skills
    -Documentation nerd

  • Tech Skills

    -
    Blender -Perforce
    -
    Photoshop -Sourcetree
    -
    Unity -Git
    -Jira, Monday -Trello
    -Figma -Miro